1,重新梳理了代码,将使用多线程,并实现了批量读取变量
2,添加OpcUa更新方式的修改对话框 3,修复了一些已知的Bug 4,删除了不必要的函数
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@@ -52,13 +52,20 @@ public partial class DevicesViewModel : ViewModelBase
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_dialogService = dialogService;
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_dataServices = dataServices;
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MessageHelper.SendLoadMessage(LoadTypes.Devices);
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_dataServices.OnDeviceListChanged += (sender, devices) =>
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_dataServices.OnDeviceListChanged += (devices) =>
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{
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Devices = new ObservableCollection<Device>(devices);
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};
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}
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public override void OnLoaded()
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{
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if (_dataServices.Devices!=null && _dataServices.Devices.Count>0)
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{
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Devices=new ObservableCollection<Device>(_dataServices.Devices);
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}
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}
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/// <summary>
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/// 添加设备命令。
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/// </summary>
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