主要变更:

1. 创建了 DeviceStateType 枚举来区分状态类型(激活/连接)
   2. 创建了 DeviceStateChangedEventArgs 统一事件类
   3. 更新了 IEventService 接口,将两个事件合并为一个
   4. 更新了 EventService 实现以支持新事件
   5. 更新了所有相关服务(DeviceMonitoringService, OpcUaServiceManager, S7ServiceManager, DeviceDataService, DeviceItemViewModel)

  关键优点:
   - 减少了事件类型的数量,简化了事件系统
   - 为设备状态变化提供了一致的处理方式
   - 保持了向后兼容性,将旧类标记为 [Obsolete]
This commit is contained in:
2025-10-01 18:41:05 +08:00
parent c0223b083a
commit e84a202438
11 changed files with 159 additions and 66 deletions

View File

@@ -33,23 +33,27 @@ public class DeviceMonitoringService : IDeviceMonitoringService, IDisposable
_eventService = eventService;
_appDataStorageService = appDataStorageService;
_appDataCenterService = appDataCenterService;
_eventService.OnDeviceActiveChanged += OnDeviceActiveChanged;
_eventService.OnDeviceStateChanged += OnDeviceStateChanged;
}
private void OnDeviceActiveChanged(object? sender, DeviceActiveChangedEventArgs e)
private void OnDeviceStateChanged(object? sender, DeviceStateChangedEventArgs e)
{
if (_appDataStorageService.Devices.TryGetValue(e.DeviceId, out var device))
// 只处理激活状态变化事件
if (e.StateType == Core.Enums.DeviceStateType.Active)
{
// 更新设备激活状态 - 同时更新数据库和内存
_ = Task.Run(async () =>
if (_appDataStorageService.Devices.TryGetValue(e.DeviceId, out var device))
{
await _appDataCenterService.DeviceManagementService.UpdateDeviceAsync(device);
});
// 更新设备激活状态 - 同时更新数据库和内存
_ = Task.Run(async () =>
{
await _appDataCenterService.DeviceManagementService.UpdateDeviceAsync(device);
});
}
}
}
public void Dispose()
{
_eventService.OnDeviceActiveChanged -= OnDeviceActiveChanged;
_eventService.OnDeviceStateChanged -= OnDeviceStateChanged;
}
}