本次提交对变量管理和数据处理进行了多项重构和优化:
1. 重构变量管理服务:
* 统一了单个和批量变量的更新逻辑,并引入 AutoMapper 进行对象映射,提高了代码的可维护性。
* 增加了对 IsHistoryEnabled 属性变更的跟踪,允许系统对此类变更做出响应。
2. 改进历史记录:
* HistoryProcessor 现在记录变量的 DisplayValue,使得历史数据与用户界面显示的值保持一致。
3. 修正值转换逻辑:
* ValueConvertProcessor 在应用转换公式后,会同时更新变量的 NumericValue 和 DisplayValue,确保了数据在处理链中的一致性。
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@@ -83,43 +83,7 @@ public class VariableManagementService : IVariableManagementService
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/// </summary>
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public async Task<int> UpdateVariableAsync(VariableDto variableDto)
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{
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var result = await _variableAppService.UpdateVariableAsync(variableDto);
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// 更新成功后,更新内存中的变量
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if (result > 0 && variableDto != null)
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{
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if (_appDataStorageService.Variables.TryGetValue(variableDto.Id, out var mVariableDto))
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{
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// 比较旧值和新值,确定哪个属性发生了变化
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var changedProperties = GetChangedProperties(mVariableDto, variableDto);
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// 更新内存中的变量
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UpdateVariableInMemory(mVariableDto, variableDto);
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// 为每个发生变化的属性触发事件
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foreach (var property in changedProperties)
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{
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_eventService.RaiseVariableChanged(
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this, new VariableChangedEventArgs(ActionChangeType.Updated, variableDto, property));
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}
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// 如果没有任何属性发生变化,至少触发一次更新事件
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if (changedProperties.Count == 0)
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{
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_eventService.RaiseVariableChanged(
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this, new VariableChangedEventArgs(ActionChangeType.Updated, variableDto, VariablePropertyType.All));
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}
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}
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else
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{
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// 如果内存中不存在该变量,则直接添加
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_appDataStorageService.Variables.TryAdd(variableDto.Id, variableDto);
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_eventService.RaiseVariableChanged(
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this, new VariableChangedEventArgs(ActionChangeType.Added, variableDto, VariablePropertyType.All));
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}
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}
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return result;
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return await UpdateVariablesAsync(new List<VariableDto>() { variableDto});
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}
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/// <summary>
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@@ -140,7 +104,7 @@ public class VariableManagementService : IVariableManagementService
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var changedProperties = GetChangedProperties(mVariableDto, variableDto);
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// 更新内存中的变量
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UpdateVariableInMemory(mVariableDto, variableDto);
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_mapper.Map(variableDto,mVariableDto);
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// 为每个发生变化的属性触发事件
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foreach (var property in changedProperties)
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@@ -266,6 +230,8 @@ public class VariableManagementService : IVariableManagementService
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if (oldVariable.IsActive != newVariable.IsActive)
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changedProperties.Add(VariablePropertyType.IsActive);
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if (oldVariable.IsHistoryEnabled != newVariable.IsHistoryEnabled)
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changedProperties.Add(VariablePropertyType.IsHistoryEnabled);
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if (oldVariable.OpcUaNodeId != newVariable.OpcUaNodeId)
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changedProperties.Add(VariablePropertyType.OpcUaNodeId);
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@@ -282,29 +248,6 @@ public class VariableManagementService : IVariableManagementService
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return changedProperties;
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}
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/// <summary>
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/// 更新内存中的变量
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/// </summary>
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/// <param name="oldVariable">内存中的变量</param>
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/// <param name="newVariable">更新后的变量</param>
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private void UpdateVariableInMemory(VariableDto oldVariable, VariableDto newVariable)
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{
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oldVariable.Name = newVariable.Name;
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oldVariable.S7Address = newVariable.S7Address;
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oldVariable.DataType = newVariable.DataType;
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oldVariable.ConversionFormula = newVariable.ConversionFormula;
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oldVariable.OpcUaUpdateType = newVariable.OpcUaUpdateType;
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oldVariable.MqttAliases = newVariable.MqttAliases;
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oldVariable.Description = newVariable.Description;
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oldVariable.VariableTableId = newVariable.VariableTableId;
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oldVariable.DataValue = newVariable.DataValue;
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oldVariable.UpdatedAt = newVariable.UpdatedAt;
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oldVariable.IsActive = newVariable.IsActive;
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oldVariable.OpcUaNodeId = newVariable.OpcUaNodeId;
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oldVariable.PollingInterval = newVariable.PollingInterval;
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oldVariable.SignalType = newVariable.SignalType;
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oldVariable.Protocol = newVariable.Protocol;
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}
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/// <summary>
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/// 异步批量删除变量。
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@@ -41,7 +41,7 @@ public class HistoryProcessor : IVariableProcessor, IDisposable
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var historyData = new VariableHistory
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{
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VariableId = context.Data.Id,
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Value = context.Data.DataValue?.ToString() ?? string.Empty,
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Value = context.Data.DisplayValue?.ToString() ?? string.Empty,
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Timestamp = DateTime.Now // 记录当前时间
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};
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@@ -62,16 +62,21 @@ public class ValueConvertProcessor : IVariableProcessor
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// 使用 DataTable.Compute 来安全地计算表达式
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var result = new DataTable().Compute(expression, null);
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// 将计算结果格式化后赋给 DisplayValue
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if (result is double || result is decimal || result is float)
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{
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variable.DisplayValue = string.Format("{0:F2}", result); // 默认格式化为两位小数,可根据需要调整
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}
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else
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{
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variable.DisplayValue = result.ToString();
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}
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}
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// 将计算结果格式化后赋给 DisplayValue
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if (result is double || result is decimal || result is float)
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{
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variable.DisplayValue = string.Format("{0:F2}", result); // 默认格式化为两位小数,可根据需要调整
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variable.NumericValue = Convert.ToDouble(result); // 更新NumericValue为计算后的值
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}
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else
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{
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variable.DisplayValue = result.ToString();
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// 尝试将字符串结果解析回double,以更新NumericValue
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if (double.TryParse(result.ToString(), NumberStyles.Any, CultureInfo.InvariantCulture, out var parsedResult))
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{
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variable.NumericValue = parsedResult;
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}
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} }
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catch (Exception ex)
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{
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_logger.LogError(ex, $"为变量 {variable.Name} (ID: {variable.Id}) 计算DisplayValue时出错。公式: '{variable.ConversionFormula}'");
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